Michael Surbrook brings us two Surbrook’s Stuff this week! The Grand Melee has rules for running a jousting tournament in a historical or low-magic fantasy setting, for both the Hero System and Pathfinder! Both value-priced at $1.99 each!
If you’re a fan of all those Heroic D6’s, point your browser over to
If, on the other hand, you are more of a D20 kinda person, let your browser beat a path over to
In other news, Paul reports that he has feedback coming in concerning the UPS, and it is overwhelmingly positive!
Curtis Baum has just informed me that the next Tangent!, Fiends of Forth Worth, is in final edits and should be out by this time next week!
And lastly, Joseph Davis shared this from author Ian Cohen for the next :Campaign Toybox: Chaotic Concoctions!
Ironfoam Bomb (Su)*: When an ironfoam bomb impacts a creature or space,it instantly fills that 5 foot cube space with a thick, rapidly expanding silvery foam. Any creature that takes a direct hit from the ironfoam bomb must save against the bomb’s DC or be grappled. The CMD and Escape Artist DC are equal to the bomb’s DC + 5. The space filled by ironfoam acts as a wall that blocks line of sight and line of effect. It has hardness 5 and 15 hp. Merely being in a targeted square allows the creature to move to any near unoccupied square. An alchemist must have the tanglefoot bomb discovery to select this discovery.
It has been an exciting two weeks here so far in 2015 for D3 Adventures, and we have lots more to come yet, so stay tuned, keep gaming, and take it EZ with D3!