I know specific games call the person who makes rule decisions different names. Storyteller, dungeon master, game master, Games-Operational-Director… but what ever you call that man or woman that continues week after week to provide you and your friends with an escape from real life, this week is a toast to them.
Many of the men and women at D3 are GMs (I’ll use the generic term for ease). That is how they came to see the need for their product. I’m curious today for you to share the images of your gaming table. Does your GM use a screen? How big is their pile of dice? What food do you bring to bribe the GM with?
Share with us the adventures at your table/computer screen. GMs – share with us your pride and joy as you do your “job”. What materials do you keep finding yourself needing and wanting?
I’ll start it off with my game this weekend. I play several Pathfinder Society a month, both on roll20.net and at local gaming stores. This weekend we had our GM pulling out her raspberry and black hair. She started off with a GM screen, but quickly lost it as we started moving around the map. The younger guy in the photo, to the left of the GM, jumped into a pool of water, unaware of what might be in the water. He’s lucky he didn’t end up sucked dry by leaches! But we had fun and barely left the store before it closed.
So, what great stories do you have? Feel free to share with us!
The bane of dungeon masters everywhere. The party takes interest in what was, until that moment, a minor NPC. Now suddenly they are stalking the person, asking one hundred questions, and putting more into the encounter than you ever dreamed of. The best part, they are bringing to life some role-playing that you thought was thrown by the way side. Only you don’t have a clue what to put together.
The best part of Extras! They are inexpensive NPCs that are all ready for you, including motivations.
Take, for example, Zanat from the Extras! Unusual Townfolk (for both 5E and Pathfinder). He is a conman on the run. He appears to be a powerful wizard. In truth, he uses magic items and his own minor capabilities to enact this illusion. His various schemes involve performing and selling “magical elixirs” to rich merchants and adventurers. Although he is hiding from the regional guards, he may take an interest in any strangers to the village.
Is your campaign a bit “taller” than that? In our Extras! Mythic Giants (CR 15 to 20) for Pathfinder, Nernuk is the oldest of the leaders of the Imperium Gargantum. He joined the cause of Karakanos in hopes of establishing a lasting empire for all giants. He has seen the destruction caused by the advance of humanoids for over three centuries and has decided to strike back. Karakanos gives the old stone giant hope where previously there was none.
Now, for the deal… all of our Extras! are 50% off through the rest of Cyber Week from our website.
It’s that time of the year, gamers everywhere are out looking for deals. This week we are wanting to make your shopping for your GM a lot easier.
So for now, until the end of Monday (at least), you can get all of our 99-cent products for half off. That includes all of our Campaign Toybox Supplements and a few others.
In this line of supplements designed for players and GMs, the Campaign Toybox has new rules, classes, and creatures to enhance your gaming experience. Now for only 49-cents, buy all seven or buy the one’s you are missing from your collection. All are digital downloads in PDF format.
For those of you new to our Campaign Toybox, it is full of new rules, classes, and creatures to enhance your gaming experience, all priced to be friendly to your wallet at a mere ninety-nine cents, so you can afford to stock up on munchies and more dice for your next gaming session!
These simple songs call forth powers, dance, and optical illusions from distant planes. They can cause powerful acts and abilities that test the limit of the Bard’s knowledge. Beyond the normal Perform skill required to learn a masterpiece, these masterpieces also require ranks in a particular Knowledge.
From our newest, and youngest, author with D3 Adventures comes a new set of NPCs for play with Mutants & Masterminds.
Jean is still in high school herself, so she brings a unique perspective to the ideas behind our newest group, Extras! Schoolgirl Sidekicks. With a bit of anime style, perfect for the superhero genre, these young ladies are making their world a better place.
Learn more about these five girls that attend the Sharta Academy, under the tutelage of Gadian’anguru.
Happy Halloween to all our gamer friends! Are you running a game tonight? At a loss for ideas? Pick up Adventure! By the Blood Moon today for 30% off, just $3.49 for 47 page Pathfinder Compatible module.
The party has completed another successful adventure, but before they can relax an old friend sends them a dire request. When they arrive in Shrindal, they find their friend murdered, but it is only the first in a string of killings by the Cult of Xen’ragast. Who are they targeting? What are they hoping to accomplish? Can they be stopped? Only the heroes can end their reign of terror. A Pathfinder compatible adventure for 4-6 characters level 11-13.
Romp! Adventure Tiles. This package contains random encounter tables for both Pathfinder and 5th Edition. It also has 18 6″ x 6″ maps, all 3D rendered and interchangeable, and complete room descriptions. These are included with printed 1″ lines for use on your gaming table and without lines as separate PNG files for use on virtual table top (VTT) gaming
Beneath most cities are sewers crawling with disgusting creatures and evil humanoids. Romp! Infested Sewers brings these threats to life like never before. This package contains random encounter tables for both Pathfinder and 5th Edition. It also has 18 6″ x 6″ maps, all 3D rendered and interchangeable, and complete room descriptions. These are included with printed 1″ lines for use on your gaming table and without lines as separate PNG files for use on virtual table top (VTT) gaming.
Eons ago, an ancient evil was trapped beneath the village of Farcaster. Now, however, dark forces are working in the shadows of the city. Cultists roam the streets. Villagers are disappearing. Messengers seeking assistance have vanished. The city needs heroes. Can the party restore the ancient wards are defeat the mighty Maranos?