This week, we have a special sneak-peek of an upcoming product line, but first, a contributor spotlight on the man who started it all:
Jason Yarnell started gaming 38 years ago. He created his first RPG at the tender age of 9, and he’s been geeking out ever since. In 2006, Jason started his own RPG company, D3 Adventures, focusing on settings for the HERO system, including the award-winning Kamarathin: Kingdom of Tursh. In 2011, he expanded its gaming portfolio even further with miniatures, settings for Pathfinder and Mutants & Masterminds 3rd edition systems, and the systemless Tangents adventures.
“We know that there are an infinite number of parallel universes floating in the quantum foam. That said, an individual does not exist in the entire multiverse. What we’ve discovered is that the fewer universes a person exists in, the more powerful that person is. Most people exist over an average number of universes, but statistically there are some who exist over fewer. There’s no way to determine how powerful a person is unless they train and test their limits. Since this discovery, superheroes and supervillains of all power levels have blossomed. Governments, both local and national, have training programs for state-sponsored heroes. Some have even explored the concept of intentionally collapsing the quantum state of a subject; killing their parallels to increase their power.
The quantum foam theory of the multiverses states that each universe is a separate, parallel set of dimensions floating in a limitless, eternal interspace. Many of these “bubble universes” share almost identical properties, including physical laws and constants. Universes continually pop in and out of existence as bubbles form, divide, and collapse. On the timescale of the universes themselves their existence is fleeting, like soap bubbles blown by a child. On the scale of the living occupants of these universes, they last forever. Trillions of years can pass between the emergence and collapse of a “bubble universe.” There are a nearly infinite number of possible universes floating in the quantum foam, some, like ours teaming with life, some empty voids. The universes closest to ours are most like ours, possibly having a shared common origin. Those universes further afield can be much different (rumors of universes populated entirely by ‘Funny Animals’ abound). Universes that are
adjacent in the quantum foam can interact with each other occasionally, and some groups (both heroic and villainous) actively work to bridge the interspace between bubbles.” – Introduction to the QUANTUM COLLAPSE Role Playing Game
What if there were parallel universes endlessly stacked upon each other like pages in a book? What if there were millions of versions of you, spread out through the multiverse? What if someone figured out how to make you more powerful… by eliminating those parallel “yous”? Welcome to QUANTUM COLLAPSE, a new table-top roleplaying game built on the Mutants and Masterminds rules system. In QUANTUM COLLAPSE players will be portraying super-powered heroes in a world just discovering the ability to explore and manipulate the power of the multiverse. Superheroes in the world of QUANTUM COLLAPSE will be asked to work against those nefarious forces who are manipulating the fabric of the multiverse, while also keeping up with their “regular” superhero work (saving the world from evil plots, being costumed street vigilantes, flying invisible aircraft, etc.).
Where do powers and abilities come from in QUANTUM COLLAPSE? Super powers are the result of the life force of a person being concentrated within a universe. The overwhelming majority of people who inhabit the Primary Universe of QUANTUM COLLAPSE have parallel existences across multiple “bubble universes.” This dilutes their life-force, spreading out their energy across multiple personas in many realities. A very, very few people exist in only a handful of worlds. The life-force of those individuals in spread across a much lower number of universes, increasing the available life energy for each individual persona. In general, the lower the number of simultaneous parallel personas a person has, the more powerful each persona is. This life-force energy expresses itself as super powers, skills, and abilities.
The adventures in QUANTUM COLLAPSE take place across the globe. Heroes and villains operate in most major cities, and every world power is trying to obtain the services of their own set of super-powered agents, motivated by either patriotic fervor or mercenary greed. The non-super bureaucrats and scientists representing the interests of governments are frequently just as dangerous to heroes as evil costumed maniacs.
Supplements in the QUANTUM COLLAPSE line will cover the world’s locations and time periods of play in detail. Our goal is to have a sourcebook for each of the major comic style periods (Golden, Silver, Bronze, and Modern Ages of comics). Adventures in QUANTUM COLLAPSE span parallel worlds at different levels of cultural and technological development, so we want to give players the resources they need to bring their mom-and-apple-pie Golden Age atomic men into the world of grim, grimy, world weary Bronze Age costumed vigilantes. Mixing and matching hero and villain styles is going to be a big part of the fun of QUANTUM COLLAPSE.
The rules of the QUANTUM COLLAPSE Role Playing Game are based on the Mutants and Masterminds 3rd Edition system. The differences to the rules from the base system are in addition, not deletion. All the rules you already know and use are a part of QUANTUM COLLAPSE, in addition to some new, exciting rules that make the QUANTUM COLLAPSE Role Playing Game unique.
Travel between parallel universes, increasing power by eliminating quantum duplicates, and more will be covered by new rules and new ways of using existing rules. A player familiar with the underlying system should have no problem jumping right in to the action, and learning the additional rules on the fly.
The Cast of Characters
The Primary Universe of QUANTUM COLLAPSE is very similar to our own. In fact, it is a universe right next door in the quantum foam. Not everyone in the Primary Universe is a hero. In fact, almost everyone in the Primary Universe of QUANTUM COLLAPSE is as normal as anyone in our universe. It’s those extraordinary, rare people who become heroes.
We are developing several iconic characters to help us illustrate our rules and settings and tell our stories; these are previews of two of them.
Some heroes protect the whole world, some only a city. One or two well-known heroes guard and patrol only limited areas of the city. Everyone has heard of the one who watches the Clinton/Midtown West section of Manhattan (even if he does call it by its old, pre-gentrification name). Not everyone has heard of the hero who cares for and protects the people of Riverdale in the Bronx. Not everyone has heard… of Muskrat Man.
Rudolf “Dolf” Van Slyke
GENDER- MALE AGE- 23 HGT- 5-09 WGT- 155 EYES- BRN HAIR- BRN
Rudolf was born into an old Dutch family in Riverdale. He’s spent his whole life living and working in the tree lined, hilly environs of the Bronx. He attended the Bronx High School of Science and is a recent graduate of The College of Mount St. Vincent. His parents, owners of a string of uniform supply shops in the Bronx and Yonkers, are grooming him to take over the family business one day. They don’t understand why he always seems so tired, or why he doesn’t seem to have any interest in romantic relationships. They are unaware of his nocturnal escapades as Muskrat Man, New York City’s northernmost superhero.
During a freak summer downpour Rudolf ducked into a second hand store to get out of the rain. He decided to spend some time checking out the vintage clothes while waiting out the storm. While trying on an old muskrat fur coat, the building was struck by a gigantic bolt of lightning. Unbeknownst to the young man, the lightning was a manifestation of Quantum Collapse, infusing Rudolf with all the powers of a muskrat! He now can manifest waterproof insulating fur, a powerful muskrat bite, a tail he can use to move by swinging, and several scent based powers. Now, Rudolf watches over Riverdale, protecting the idyllic neighborhoods of his youth from the forces of chaos and decay that have run rampant in the rest of the city.
His suited form stands ready to defend the defenseless. On his chest is painted a symbol of armored protection: the armadillo. Charango, the Peruvian Pounder, stops evil in its tracks. When not fighting crime and protecting the good citizens of Jackson Heights, Queens, Charango’s bulky gray form disappears into the shadows.
GENDER- MALE AGE-22 HGT- 5-11 WGT- 180 EYES- BRN HAIR- BLK
Daniel, the 3rd son and 6th of 8 children of Jorge Gomez and Mirabel Gomez (nee Flores) was born in Arequipa, Peru. The Gomez family immigrated to Jackson Heights, Queens. Both of Daniel’s parents are successful physicians, his father an oncologist and his mother a gastroenterologist. The family owns a well-known Peruvian restaurant, a dry cleaner, and several other small businesses in the “Little Peru” section. Daniel is currently attending St. John’s University in Hillcrest. His grades are suffering, and his parents fear that Daniel may have started hanging around with a bad crowd. They are surprisingly correct, as his alter ego Charango has been dealing with Herr Stahl, the armored leader of WERWOLF, an evil association of neo-Nazi villains bent on seizing power by mastering Quantum Collapse science.
Want to know more about Muskrat Man, Charango, and our rules for heroic super action in the Primary Universe? Keep an eye out this fall for the QUANTUM COLLAPSE Role Playing Game from D3 Adventures!