So I finished up the quarterlies for Q4 2013. Overall good news!
Sales were up by 17% from last quarter. Each quarter is growing and that makes me happy.
The top sellers for Q4 was a tie between Herbalism in the Kingdom of Tursh by Paul Caughell and the Followers of Moxa by Sebastian Birhtelmer. USA-50: Book of the West by Bob Greenwade and Elliott Davis had a surge bringing it to second place and would actually be tied for first if I included the character pack sales in the calculation. Black Ichor Mines by Samuel Coates brought up third place.
The Tangents continue to be the more popular items in our portfolio and I still have several more to release in the pipeline.
It’s been a while since our last Tangent release and I have a few more in the pipeline waiting for various things like editing and layout. But for now, The Followers of Moxa written by Sebastian Birthelmer is done, and available HERE for your downloading pleasure.
The forest hides many things.
Deep within the shadows of the trees, a small village conceals dark secrets. A cult, with an age-old blood pact and led by a nearly-immortal man, feasts on travelers and wanderers. As fewer travelers roam into the village on accident, the cultists have gone on the offensive, lacing the forest with traps and kidnapping parties.
Soon, the forest will be shunned as the word of disapperances and tales of bloody-handed murder spread. The cult will spread beyond its borders, carrying the worship of their wicked goddess beyond its borders on a campaign of murder and terror.
Can your band of adventurers confront the Followers of Moxa and defeat their bloody crusade…or will they become its latest victims?
As Gamemasters, we do a lot of preparation in order to put on a good show for our players. Fairly often, all of our work goes right out the window when the party zigs where we expect them to zag.
Tangents are designed to help the Gamemaster in these situations. We’ve done the hard work for you: creating a detailed location complete with a map, NPCs, plot hooks to get the players involved, and myriad content and ideas to cover your campaign as much or as little as you need. Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for at least one night of gameplay.
“The forest hides many things. Deep within the shadows of the trees, a small village hides many dark secrets. A cult, with an age-old blood pact, and led by a nearly-immortal man, feasts on the travelers in the forest. As fewer travelers roam into the village on accident, the cultists have begun to go on the offensive, trolling the forest with traps and kidnapping parties. The aggression has garnered attention, however, and something must be done to stop them.”
Today I get to layout and ideally, publish the third Tangent in our Tangent product line. This one is titled “The Followers of Moxa” and is written by our very own Sebastian Birthelmer. So keep your eyes peeled.
Oh wait, I need to mention Tangents at least once more to reach the advertising limit or something.