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2016 Year in Review

Sometimes, when you are in the fields, you forget what the big picture looks like.

We were busy for a small, independent publisher!
Dealing with Dragons » No Problem Is Too Small
Campaign Toybox » Effortless Masterpieces
Extras! Cosmic Criminals (Mutants and Masterminds)
Extras! Elven Explorers (5E)
Extras! Heartbroken Heroes (Pathfinder)
Extras! Mythic Giants (Pathfinder)
Extras! Quantum Collapse #0 (Mutants and Masterminds)
Extras! Schoolgirl Sidekicks (Mutants and Masterminds)
Extras! Unusual Townfolk 5E
Quantum Collapse (Campaign Setting for Mutants and Masterminds)
Romp! Infested Sewers (Adventure Tiles)
Tangent! Nuclear Winter
Tangent! Temple of the Titan Lord
Tangent! The Grey Man of Chapel Weir

 

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Author Musings: The First Gift

Empires of Glory – The First Gift

The second in a series from Curtis Baum.  The first Empires of Glory – Mythology – The Creation can be read here.

 

When Pyren and Wenin saw what their sister, Menea, had created they sought her aid in bringing their creations to life. Menea saw beauty in both of her brothers creations, but wanted to see what they would do with a living creature. She gave both of them a simple pigeon and asked them to change the bird into the most beautiful thing they could imagine.

Pyren took the small bird to his realm, the Disc of Light. He looked at the marble statues and grand columns that he had created. He considered the purity of his creations and the brilliance of the light that filled his domain. He held the pigeon in his hands and purified the gray coloring, cleansing it (in his eyes) of imperfection. When he was finished, he held a white dove in his hands. The dove, however, did not have food and eventually perished. Pyren was horrified with his lack of understanding of life and death.

Wenin took his pigeon back to his Pit of Suffering. Unlike Pyren, Wenin knew death very well. His version of beauty was a creature that not only survived but thrived when other creatures perished. Wenin took the pigeon and tortured it until it had lost most of the feathers around its head. He replaced the desire for seed with a desire for flesh. Wenin turned the pigeon into the first vulture and was proud that he had created something that could feed on the death and decay of other creatures.

When the gods returned to Menea to reveal what they had done, Wenin went first. His vulture, perched on his shoulder, searched around for carrion to feed upon, but found none. Menea was intrigued, but asked Pyren what he had created. Pyren held out his lifeless white dove, tears in his eyes for having not been able to keep it alive.

Wenin’s vulture swooped from his shoulder, plucking the dove from Pyren’s hands. Pyren and Menea both looked on in horror as the vulture devoured the dead dove. Pyren, in agony, collapsed to his knees. Wenin was filled with pride at his creation and couldn’t understand why his brother and sister were not equally impressed.

Menea took another pigeon and placed it in Pyren’s hands. She gently asked him to create another dove. Pyren choked back his tears and formed another dove for his sister. Menea had made her decision and agreed to help Pyren create a grand world on which they would place their creations. Wenin was furious that Menea had agreed to help his brother. As he left the Well of Life, he vowed vengeance.

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Author musings: Empires of Glory – Mythology – The Creation

Empires of Glory – Mythology – The Creation

At the beginning of time, three ideals took form: Order, Chaos, and Creation. These principles coalesced into the first gods, long before there was a world. The concept of Order called himself Pyren. Chaos became known as Wenin. Creation, the only female among them, formed the being called Manea.

The three gods originally withdrew from each other, creating their own realms as they deemed perfection. Pyren crafted the Disc of Light, a realm filled with brilliant energy and hope. He created beautiful white marble pillars and golden statues. However, he lacked the ability to imbue any of these objects with life and soon grew lonely.

Wenin formed a land of pure darkness. Within his Pit of Suffering, he created massive obelisks of basalt and statues depicting pain and agony. There was no light in Wenin’s realm; it was filled with an oppressive darkness that consumed everything. But, like his brother, Wenin grew lonely. He lacked the ability to bring his creations to life.

Their sister, Manea, had a different problem. When she created her realm, the Well of Life, she started with a spring of fresh water. From there, a plethora of small creatures sprung forth. Birds filled the air, fish filled the spring and surrounding streams, and animals crawled through the lush grass that filled the realm. Manea, however, lacked the artistic gift to make statues, pillars, or obelisks like her brothers.

After a countless amount of time, the lonely gods reunited. They each wished to share their creations with their siblings. Pyren brought his brother and sister to the Disc of Light. Manea was impressed with the beauty of the realm, but Wenin recoiled in disgust at what his brother had done. Likewise, when Wenin brought the gods to his Pit of Suffering, Pyren was horrified and Manea was intrigued.

Lastly, Manea brought Pyren and Wenin to the Well of Life. Both of the gods were impressed with the work their sister had done. Neither of them were able to imbue life into their own creations, and both sought Manea’s aid in making a new realm, full of beauty and life.

Manea considered the offers of her brothers and created a test for them. She gave each of the gods a bird to raise and reshape as their own. This test would be the beginning of the world of Antaran, the continents of Menron and Zaenteth, and the people and creatures that fill them.

GM Notes:

Realms are slightly different than planes. Where a plane is infinite in two dimensions, a realm is finite and less accessible. Details of realms will be released in Rcane’s Guide to Planar Travel, by D3 Adventures.

Pyren, Wenin, and Manea are powerful creator gods. They are not currently dominant religions in the world of Antaran, but the details of these gods will be released on the D3 Adventures website in the near future.

 

 

 

GM is Curtis Baum

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50% off Bundles!

 

From D3 Adventures, we hope your Holiday Season is joyous and safe.  We recommend you stay inside and game with your friends and family.

Now, through this weekend, our new BUNDLES are 50% off.  Take advantage of this great deal for yourself or the Game Master in your life.

 

 

 

 

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Plot hooks you say? PC/NPC Extras! Characters

The bane of dungeon masters everywhere.  The party takes interest in what was, until that moment, a minor NPC.  Now suddenly they are stalking the person, asking one hundred questions, and putting more into the encounter than you ever dreamed of.  The best part, they are bringing to life some role-playing that you thought was thrown by the way side.  Only you don’t have a clue what to put together.

The best part of Extras!  They are inexpensive NPCs that are all ready for you, including motivations.

Take, for example, Zanat from the Extras!  Unusual Townfolk (for both 5E and Pathfinder).  He is a conman on the run.  He appears to be a powerful wizard. In truth, he uses magic items and his own minor capabilities to enact this illusion. His various schemes involve performing and selling “magical elixirs” to rich merchants and adventurers. Although he is hiding from the regional guards, he may take an interest in any strangers to the village.

Is your campaign a bit “taller” than that?  In our Extras! Mythic Giants (CR 15 to 20) for Pathfinder, Nernuk is the oldest of the leaders of the Imperium Gargantum. He joined the cause of Karakanos in hopes of establishing a lasting empire for all giants. He has seen the destruction caused by the advance of humanoids for over three centuries and has decided to strike back. Karakanos gives the old stone giant hope where previously there was none.

Cyber Week 50 percent off sale

Now, for the deal… all of our Extras! are 50% off through the rest of Cyber Week from our website.

 

 

Extras! Logo

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Copyright: 3dfoto / 123RF Stock Photo
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Cyber Week Specials!

It’s that time of the year, gamers everywhere are out looking for deals.  This week we are wanting to make your shopping for your GM a lot easier.

So for now, until the end of Monday (at least), you can get all of our 99-cent products for half off.  That includes all of our Campaign Toybox Supplements and a few others.

bundle-2016-campaign-toybox

In this line of supplements designed for players and GMs, the Campaign Toybox has new rules, classes, and creatures to enhance your gaming experience.  Now for only 49-cents, buy all seven or buy the one’s you are missing from your collection.  All are digital downloads in PDF format.

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Buy Now

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Just Released: Extras! Schoolgirl Sidekicks for M&M

Superpowered by Mutants & Masterminds

Superpowered by Mutants & Masterminds

From our newest, and youngest, author with D3 Adventures comes a new set of NPCs for play with Mutants & Masterminds.

Jean is still in high school herself, so she brings a unique perspective to the ideas behind our newest group, Extras! Schoolgirl Sidekicks.  With a bit of anime style, perfect for the superhero genre, these young ladies are making their world a better place.

Learn more about these five girls that attend the Sharta Academy, under the tutelage of Gadian’anguru.

Author: Jean Baum
Artist: Chandra Reyer

PDF 23 pages.

 

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Last minute game? Halloween special – By the Blood Moon

tangent adventure 30 percent off saleHappy Halloween to all our gamer friends!  Are you running a game tonight?  At a loss for ideas?  Pick up Adventure! By the Blood Moon today for 30% off, just $3.49 for 47 page Pathfinder Compatible module.

The party has completed another successful adventure, but before they can relax an old friend sends them a dire request. When they arrive in Shrindal, they find their friend murdered, but it is only the first in a string of killings by the Cult of Xen’ragast. Who are they targeting? What are they hoping to accomplish? Can they be stopped? Only the heroes can end their reign of terror. A Pathfinder compatible adventure for 4-6 characters level 11-13.

By the Blood Moon Pathfinder Module
Regularly $4.99. Sale priced $3.49

Title: Adventure! By the Blood Moon
Author: Curtis Baum
Artist: Regan Shupe, Bradley K. McDevitt, Adam Schmidt
System: Pathfinder
Pages: 47

 

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Gaming session idea – The Depths of Zealotry

Tangent! The Depths of Zealotrytangent adventure 30 percent off sale

Eons ago, an ancient evil was trapped beneath the village of Farcaster. Now, however, dark forces are working in the shadows of the city. Cultists roam the streets. Villagers are disappearing. Messengers seeking assistance have vanished. The city needs heroes. Can the party restore the ancient wards are defeat the mighty Maranos?

 

Author: Zach Jernigan
Artists: David Mallon, Zach Jernigan
System: Any/None
Pages: 12

horror-halloween

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Halloween Special – Tangent! The Grey Man of Chapel Weir

  1. Blessed town
  2. Dark history
  3. Human sacrifices

Are you ready to take the challenge to find the reasoning behind The Grey Man?  Get this 20 page Tangent! only during this Halloween promotion for 30% off.

System Agnostic game adventure

Each Tangent! is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for at least one night of gameplay.  $1.72 through November 1st 2016 only.

 

View our other horror genre products featured with the Halloween Special

horror-halloween