The bane of dungeon masters everywhere. The party takes interest in what was, until that moment, a minor NPC. Now suddenly they are stalking the person, asking one hundred questions, and putting more into the encounter than you ever dreamed of. The best part, they are bringing to life some role-playing that you thought was thrown by the way side. Only you don’t have a clue what to put together.
The best part of Extras! They are inexpensive NPCs that are all ready for you, including motivations.
Take, for example, Zanat from the Extras! Unusual Townfolk (for both 5E and Pathfinder). He is a conman on the run. He appears to be a powerful wizard. In truth, he uses magic items and his own minor capabilities to enact this illusion. His various schemes involve performing and selling “magical elixirs” to rich merchants and adventurers. Although he is hiding from the regional guards, he may take an interest in any strangers to the village.
Is your campaign a bit “taller” than that? In our Extras! Mythic Giants (CR 15 to 20) for Pathfinder, Nernuk is the oldest of the leaders of the Imperium Gargantum. He joined the cause of Karakanos in hopes of establishing a lasting empire for all giants. He has seen the destruction caused by the advance of humanoids for over three centuries and has decided to strike back. Karakanos gives the old stone giant hope where previously there was none.
Now, for the deal… all of our Extras! are 50% off through the rest of Cyber Week from our website.
From our newest, and youngest, author with D3 Adventures comes a new set of NPCs for play with Mutants & Masterminds.
Jean is still in high school herself, so she brings a unique perspective to the ideas behind our newest group, Extras! Schoolgirl Sidekicks. With a bit of anime style, perfect for the superhero genre, these young ladies are making their world a better place.
Learn more about these five girls that attend the Sharta Academy, under the tutelage of Gadian’anguru.
A demon. A demon coming out of a portal was the assignment I got for a D3 Adventures supplement. I was being given a lot of freedom on this assignment, which is just amazing for an artist to get. I had so many ideas that went beyond the usual bat-winged, red skinned devilish demon most commonly depicted.
The title sounds like a magic trick, but for me as an illustrator and comic book artist, it’s just Wednesday. I’m not talking about drawing a bat’leth, that uniquely shaped weapon of the Klingons from Star Trek, and then turning that drawing into a demon. This was a real, metal bat’leth that had been used in stage fighting.
I had given the bat’leth to an actress friend of mine, who agreed that she would be a reference model for me in the future if I needed her. She didn’t specify for demonic purposes, but that’s what I needed. When I asked if she’d mind being a demon, she said yes immediately. Okay, maybe the affirmative was more enthusiastic and less PG than just “Yes”, but you get the idea. Actors are great for models because they really get into the character. They do more than just pose in place. My demon had plans, ideas and an odd facial structure. My friend gave my demon intent, and some make-up which made her look less demonic, but like motion capture marking trackers would help me when it came time to make the face look less human. What proceeded next was an hour of photography, improvisation, cardboard armor and what probably looked really insane to someone from the outside. That’s the best thing about being a fantasy artist, maybe an actor, too. The totally weird, un-glamorous things required to pull off something fantastic.
As an artist it’s important to never be a slave to any reference used. Yet, it’s equally important to use reference, because something an artist wouldn’t have thought of out of their head will come out of it. This painting became so much more than I had originally envisioned thanks to my friend.
All it had cost me was a Klingon weapon of destruction.
Art covers coming soon from Chandra Reyer at Greystone Studios to D3 Adventures also include:
We took our best selling “Extras!” and applied it to our new supplements for M&M, “Quantum Collapse!” and here is the result. Meet Hurricane, a former football player turned meteorologist.
In a universe with infinite possibilities, there are some interesting phenomena. What if a super-hero existed within several different realities? How would he advance in power if the energy from his parallel identities was spread amongst the survivors? How would he be different in a world where the American Revolution never happened? What about if the Allies lost World War II?
Hurricane is presented at power levels 6, 8, 10, 12, and 16. Additionally, see how his world would be different with four alternate world histories. Hurricane is ready to be a friend or a foe in your Mutants and Masterminds game, featuring the Quantum Collapse campaign setting.
The latest set of five characters from Curtis Baum, Extras! Elven Explorers, are made especially for 5th Edition campaigns. For your purchase you will receive the character sheets (first level) for 5th Edition, as well as summaries and character histories.
Caraneal, The Scoundrel, has had a rough start to life.
Llyranthal, The Cloud Elf Chronicler, is curious about the world.
Fyrentian, Son of Sand and Fire, is a devout cleric.
Garatha, The Sea Sworn, is exploring the beautiful world.
Henantaka, The Misfit, is learning her place in the world.
New for our Extras! line are five villains for the Mutants and Masterminds game. From the author, Curtis Baum:
There are heroes in the galaxy and there are villains. Contained within are five dangerous criminals designed to threaten galactic heroes. They are murders, bounty hunters, and thugs who work for the powerful syndicates. Can your heroes defeat the Cosmic Criminals?