Posted on

Do You Know Christi Baum?

Do you know Christi Baum? Come inside for an introduction.

Christi has had a long journey into the game industry and nerd-dom in general. Her launching off point for tabletop games happened in 1992 when she was introduced by her future husband, one Curtis Baum, more about him later. The duo traveled together through the realms that had been Forgotten, the world of the Dragonlance as well as long sessions Everquesting together. Now Christi works alongside Curtis as editor and layout artist and when not fixing Curtis’ grammar, she’s maintaining this very website and spreading the gospel of D3 Adventures across the social media sphere and making sure that our releases are properly uploaded to the various online stores.

To say that she has become an invaluable asset to the team would be an understatement.

Christi’s editorial and layout work can be seen throughout the Adventure!, Tangent!, Extras!, and Romp! product lines. In addition, she is currently working on the layout for the upcoming release of the PoD version of Quantum Collapse.

Be sure to join us next Monday when we learn more about our Senior Line Developer; Curtis Baum.

Posted on

2016 Year in Review

Sometimes, when you are in the fields, you forget what the big picture looks like.

We were busy for a small, independent publisher!
Dealing with Dragons » No Problem Is Too Small
Campaign Toybox » Effortless Masterpieces
Extras! Cosmic Criminals (Mutants and Masterminds)
Extras! Elven Explorers (5E)
Extras! Heartbroken Heroes (Pathfinder)
Extras! Mythic Giants (Pathfinder)
Extras! Quantum Collapse #0 (Mutants and Masterminds)
Extras! Schoolgirl Sidekicks (Mutants and Masterminds)
Extras! Unusual Townfolk 5E
Quantum Collapse (Campaign Setting for Mutants and Masterminds)
Romp! Infested Sewers (Adventure Tiles)
Tangent! Nuclear Winter
Tangent! Temple of the Titan Lord
Tangent! The Grey Man of Chapel Weir

 

Posted on

50% off Bundles!

 

From D3 Adventures, we hope your Holiday Season is joyous and safe.  We recommend you stay inside and game with your friends and family.

Now, through this weekend, our new BUNDLES are 50% off.  Take advantage of this great deal for yourself or the Game Master in your life.

 

 

 

 

Posted on

Extras! Quantum Collapse! Issue #0 is now available

For mutants and mastermindsWe took our best selling “Extras!” and applied it to our new supplements for M&M, “Quantum Collapse!” and here is the result.  Meet Hurricane, a former football player turned meteorologist.

In a universe with infinite possibilities, there are some interesting phenomena. What if a super-hero existed within several different realities?  How would he advance in power if the energy from his parallel identities was spread amongst the survivors? How would he be different in a world where the American Revolution never happened? What about if the Allies lost World War II?

Hurricane is presented at power levels 6, 8, 10, 12, and 16. Additionally, see how his world would be different with four alternate world histories. Hurricane is ready to be a friend or a foe in your Mutants and Masterminds game, featuring the Quantum Collapse campaign setting.

Buy it now directly from D3 Adventures or from Drive Thru RPG

Posted on

New from D3 Adventures and James Cook, Quantum Collapse

Are you a lover of all things Mutants & Masterminds (from Green Ronin Publishing)?  Are you a superhero fanatic that needs a new world to play in?

 

Quantum Collapse Cover

What if there were parallel universes endlessly stacked upon each other like pages in a book? What if there were millions of versions of you, spread out through out the multiverse? What if someone figured out how to make you more powerful… by eliminating those parallel “yous”? Welcome to QUANTUM COLLAPSE, a new table-top roleplaying setting built on the Mutants & Masterminds 3rd Edition rules system. In QUANTUM COLLAPSE players will be portraying super-powered heroes in a world just discovering the ability to explore and manipulate the power of the multiverse. QUANTUM COLLAPSE brings the power of the multiverse to your gaming table, but be careful! Somewhere in the multiverse, your hero is on someone’s hit list… maybe even his own!

 

Buy Quantum Collapse! our new setting for the Mutants & Masterminds system.

 

Posted on

Weekly Ramble: 2016 Winter Preview for D3 Adventures

Paul CaughellHi Everybody, and welcome to the D3 Adventures 2016 Winter Preview! We have some great products coming out this quarter.

From Curtis Baum’s lines, we have the recently released Extras! product Mythic Giants. In concert with that, Curtis is releasing a giant-themed Tangent! mini-adventure, Temple of the Titan Lord, and Let Sleeping Giants Lie, a full-length giant-themed adventure for Pathfinder. Later in the quarter, Curtis is shifting gears with Extras! Cosmic Criminals, a Mutants and Masterminds collection of villains. This quarter should also see the first release in a new line, Rcane’s Guide to Fantastic Races.

Campaign Toybox has some new releases by Joe Davis being released this quarter to add options for your Pathfinder campaigns.  Look for Encore Performance in February, featuring more masterpieces and spells for Bards including a collection of themed spells for the Lightning Seeker Bard. In March, we’ll have Weaponmaster’s Chakram, a themed collection of fighter-subclass archetypes that uses Chakrams as their primary weapons.

For those that are fans of Mutants & Masterminds, releasing under the Super-Powered by M&M license, Jim Cook is working feverishly to finish the art and layout of our Quantum Collapse setting for the Mutants & Masterminds system, with an eye toward release this quarter.

And finally, the Universal Pool System Players Guide and Campaign Companion books are both being edited and revised.  We’re hopeful they will be ready for release this spring.

Be sure to subscribe there to the left to be kept in the loop, or like us on Facebook!

 

**Legal text
Super-Powered by M&M is a trademark of Green Ronin Publishing and is used here under the Open Gaming License.
Pathfinder is a trademark of Paizo Inc., and used here under the Open Gaming License.

Posted on

Weekly Ramble: The Man who Started it all, and Introducing Quantum Collapse

This week, we have a special sneak-peek of an upcoming product line, but first, a contributor spotlight on the man who started it all:

Jason Yarnell started gaming 38 years ago. He created his first RPG at the tender age of 9, and he’s been geeking out ever since. In 2006, Jason started his own RPG company, D3 Adventures, focusing on settings for the HERO system, including the award-winning Kamarathin: Kingdom of Tursh. In 2011, he expanded its gaming portfolio even further with miniatures, settings for Pathfinder and Mutants & Masterminds 3rd edition systems, and the systemless Tangents adventures.

And now…

QUANTUM COLLAPSE

We know that there are an infinite number of parallel universes floating in the quantum foam. That said, an individual does not exist in the entire multiverse. What we’ve discovered is that the fewer universes a person exists in, the more powerful that person is. Most people exist over an average number of universes, but statistically there are some who exist over fewer. There’s no way to determine how powerful a person is unless they train and test their limits. Since this discovery, superheroes and supervillains of all power levels have blossomed. Governments, both local and national, have training programs for state-sponsored heroes. Some have even explored the concept of intentionally collapsing the quantum state of a subject; killing their parallels to increase their power.

The quantum foam theory of the multiverses states that each universe is a separate, parallel set of dimensions floating in a limitless, eternal interspace. Many of these “bubble universes” share almost identical properties, including physical laws and constants. Universes continually pop in and out of existence as bubbles form, divide, and collapse. On the timescale of the universes themselves their existence is fleeting, like soap bubbles blown by a child. On the scale of the living occupants of these universes, they last forever. Trillions of years can pass between the emergence and collapse of a “bubble universe.” There are a nearly infinite number of possible universes floating in the quantum foam, some, like ours teaming with life, some empty voids. The universes closest to ours are most like ours, possibly having a shared common origin. Those universes further afield can be much different (rumors of universes populated entirely by ‘Funny Animals’ abound). Universes that are
adjacent in the quantum foam can interact with each other occasionally, and some groups (both heroic and villainous) actively work to bridge the interspace between bubbles.
” – Introduction to the QUANTUM COLLAPSE Role Playing Game

The Setting

What if there were parallel universes endlessly stacked upon each other like pages in a book? What if there were millions of versions of you, spread out through the multiverse? What if someone figured out how to make you more powerful… by eliminating those parallel “yous”? Welcome to QUANTUM COLLAPSE, a new table-top roleplaying game built on the Mutants and Masterminds rules system. In QUANTUM COLLAPSE players will be portraying super-powered heroes in a world just discovering the ability to explore and manipulate the power of the multiverse. Superheroes in the world of QUANTUM COLLAPSE will be asked to work against those nefarious forces who are manipulating the fabric of the multiverse, while also keeping up with their “regular” superhero work (saving the world from evil plots, being costumed street vigilantes, flying invisible aircraft, etc.).

Where do powers and abilities come from in QUANTUM COLLAPSE? Super powers are the result of the life force of a person being concentrated within a universe. The overwhelming majority of people who inhabit the Primary Universe of QUANTUM COLLAPSE have parallel existences across multiple “bubble universes.” This dilutes their life-force, spreading out their energy across multiple personas in many realities. A very, very few people exist in only a handful of worlds. The life-force of those individuals in spread across a much lower number of universes, increasing the available life energy for each individual persona. In general, the lower the number of simultaneous parallel personas a person has, the more powerful each persona is. This life-force energy expresses itself as super powers, skills, and abilities.

The adventures in QUANTUM COLLAPSE take place across the globe. Heroes and villains operate in most major cities, and every world power is trying to obtain the services of their own set of super-powered agents, motivated by either patriotic fervor or mercenary greed. The non-super bureaucrats and scientists representing the interests of governments are frequently just as dangerous to heroes as evil costumed maniacs.

Supplements in the QUANTUM COLLAPSE line will cover the world’s locations and time periods of play in detail. Our goal is to have a sourcebook for each of the major comic style periods (Golden, Silver, Bronze, and Modern Ages of comics). Adventures in QUANTUM COLLAPSE span parallel worlds at different levels of cultural and technological development, so we want to give players the resources they need to bring their mom-and-apple-pie Golden Age atomic men into the world of grim, grimy, world weary Bronze Age costumed vigilantes. Mixing and matching hero and villain styles is going to be a big part of the fun of QUANTUM COLLAPSE.

The Rules

The rules of the QUANTUM COLLAPSE Role Playing Game are based on the Mutants and Masterminds 3rd Edition system. The differences to the rules from the base system are in addition, not deletion. All the rules you already know and use are a part of QUANTUM COLLAPSE, in addition to some new, exciting rules that make the QUANTUM COLLAPSE Role Playing Game unique.

Travel between parallel universes, increasing power by eliminating quantum duplicates, and more will be covered by new rules and new ways of using existing rules. A player familiar with the underlying system should have no problem jumping right in to the action, and learning the additional rules on the fly.

The Cast of Characters

The Primary Universe of QUANTUM COLLAPSE is very similar to our own. In fact, it is a universe right next door in the quantum foam. Not everyone in the Primary Universe is a hero. In fact, almost everyone in the Primary Universe of QUANTUM COLLAPSE is as normal as anyone in our universe. It’s those extraordinary, rare people who become heroes.

We are developing several iconic characters to help us illustrate our rules and settings and tell our stories; these are previews of two of them.

MUSKRAT MAN

Some heroes protect the whole world, some only a city. One or two well-known heroes guard and patrol only limited areas of the city. Everyone has heard of the one who watches the Clinton/Midtown West section of Manhattan (even if he does call it by its old, pre-gentrification name). Not everyone has heard of the hero who cares for and protects the people of Riverdale in the Bronx. Not everyone has heard… of Muskrat Man.

Rudolf “Dolf” Van Slyke

GENDER- MALE  AGE- 23  HGT- 5-09  WGT- 155  EYES- BRN  HAIR- BRN

Rudolf was born into an old Dutch family in Riverdale. He’s spent his whole life living and working in the tree lined, hilly environs of the Bronx. He attended the Bronx High School of Science and is a recent graduate of The College of Mount St. Vincent. His parents, owners of a string of uniform supply shops in the Bronx and Yonkers, are grooming him to take over the family business one day. They don’t understand why he always seems so tired, or why he doesn’t seem to have any interest in romantic relationships. They are unaware of his nocturnal escapades as Muskrat Man, New York City’s northernmost superhero.

During a freak summer downpour Rudolf ducked into a second hand store to get out of the rain. He decided to spend some time checking out the vintage clothes while waiting out the storm. While trying on an old muskrat fur coat, the building was struck by a gigantic bolt of lightning. Unbeknownst to the young man, the lightning was a manifestation of Quantum Collapse, infusing Rudolf with all the powers of a muskrat! He now can manifest waterproof insulating fur, a powerful muskrat bite, a tail he can use to move by swinging, and several scent based powers. Now, Rudolf watches over Riverdale, protecting the idyllic neighborhoods of his youth from the forces of chaos and decay that have run rampant in the rest of the city.

CHARANGO

His suited form stands ready to defend the defenseless. On his chest is painted a symbol of armored protection: the armadillo. Charango, the Peruvian Pounder, stops evil in its tracks. When not fighting crime and protecting the good citizens of Jackson Heights, Queens, Charango’s bulky gray form disappears into the shadows.

Daniel Gomez

GENDER- MALE  AGE-22  HGT- 5-11  WGT- 180 EYES- BRN  HAIR- BLK

Daniel, the 3rd son and 6th of 8 children of Jorge Gomez and Mirabel Gomez (nee Flores) was born in Arequipa, Peru. The Gomez family immigrated to Jackson Heights, Queens. Both of Daniel’s parents are successful physicians, his father an oncologist and his mother a gastroenterologist. The family owns a well-known Peruvian restaurant, a dry cleaner, and several other small businesses in the “Little Peru” section. Daniel is currently attending St. John’s University in Hillcrest. His grades are suffering, and his parents fear that Daniel may have started hanging around with a bad crowd. They are surprisingly correct, as his alter ego Charango has been dealing with Herr Stahl, the armored leader of WERWOLF, an evil association of neo-Nazi villains bent on seizing power by mastering Quantum Collapse science.

Want to know more about Muskrat Man, Charango, and our rules for heroic super action in the Primary Universe? Keep an eye out this fall for the QUANTUM COLLAPSE Role Playing Game from D3 Adventures!

 

Posted on

Weekly Ramble: Comicpalooza Aftermath, New Product Lines, and John Watson

Hi Everybody!

D3 had a fantastic time at Comicpalooza over the weekend, and we showcased the Universal Pool System for a lot of interested people, including some luminaries of the RPG publishing industry (whom we’re really hoping to get feedback from). I’d like to thank our awesome team of GMs (Joseph Davis, Sheena Colbath, Tom Olson, and John Watson) for all their hard work this weekend. Keep reading to see some pictures of our team at the con.

In honor of our attendance at Comicpalooza, Joseph Davis created this little bit of pathfindery goodness:

Con Crud
Type disease, inhaled; Save Fortitude DC20
Onset 1 day; Frequency 1/day
Effect 2 Str damage and 2 Con damage, Exhaustion
Typically attributed to fatigue from long gatherings at educational or arcane conventions, the ‘Con Crud’ as it’s been referred to is the bane of the hard-working entertainer and enthusiast. Easy to catch, and terrible to have, getting rid of the Con Crud typically involves copious amounts of rest. Each day you have the crud after onset, the DC to get rid of it is reduced by 1, and if you rest the full day, you receive a special +4 Circumstance bonus on the Fortitude check to get rid of the disease. While you are afflicted with the Con Crud, you are exhausted, and no effect short of magic can remove it.

In other news: Over the weekend, we also hired a new Line Developer, Jim Cook. Jim is starting up our new Superheroes line, Quantum Collapse, which will be built on the Mutants and Masterminds v3 system. We’re really excited about his plans for the line and I’ll be talking about them more in other rambles.

Curtis Baum is also working hard on expanding his Adventures! line with some new products that you’re sure to enjoy.  More on those in later rambles as well.

This week’s Contributor Spotlight falls on the ever-humble John Watson:

John F. Watson has been involved in tabletop role-playing games since the mid-90s. From traditional fantasy to hard science fiction, he has played and run games from nearly every genre.

John was first published in 2015 by D3 Adventures, with  Tangents!: Fiends at Ft. Worth – a modern day fantasy adventure. He published other things the same year and is currently working on other projects that he hopes will be published soon.

A native Texan, he currently resides in Pennsylvania with his fiancée Erin, dog Ragnar, and three ferrets – Hope, Oscar and Sepia.

John really is selling himself short here. He’s working as a co-developer on a very big project with me, which we’re hoping we should be able to start talking about in a few months.

And now, it’s picture time!

cp-1 cp-2 cp-3 cp-4 cp-5 cp-6 cp-7 cp-8 cp-9 cp-10 cp-11