Posted on

Line Update – The Current and Future of Rcane’s Guides

Today, we want to take a look at the newest line to join the D3 Adventures offerings: Rcane’s Guides.

These products are designed for both players and game masters in mind. Each one offers a variety of rules for some of the most popular game systems currently available. This might include new races, spells, feats, items, religions, or other options. They are written in reference to various D3 campaign settings but work equally well in any homebrew world.

Pathfinder Role=Playing Game Compatible
Click to see Rcane’s Guide products.

Below is a brief description of each product, the system(s) they are intended for, and an estimated release date (life happens, but we try to make accurate guesses).

This guide includes five new races descended from metallic dragons (a new race and five sub-races for 5E), new magic items, new spells, new feats, and new deities. This product is available for both 5E and the Pathfinder Roleplaying Game.

  • Rcane’s Guide to Planar Travel – RGP01 – Summer/Fall 2017

This guide will include explanations on various types of planes and the interactions of those planes, new spells, new magic items, and new races related to various outsiders. This product will be designed for the Pathfinder Roleplaying Game.

  • Rcane’s Guide to Fantastic Races: The Chromatic Dragon Descended – RGFR02 – Fall 2017

This guide will include five new races descended from chromatic dragons, new magic items, new spells, new feats, and new deities. This product will be designed for the Pathfinder Roleplaying Game.

  • Rcane’s Guide to Fantastic Races: The Elves – RGFR03 – Fall 2017/Winter 2018

This guide will include at least five new varieties of elves, including those found in Extras! Elven Explorers (for 5E). It will also include new elven deities, new spells, new magic items, and new feats specifically designed for elves. This product will be designed for the Pathfinder Roleplaying Game.

 

As changes are made to these planned projects, they will be updated here. There are currently 11 additional products in this line in the planning stages.

Thanks for reading and stay tuned.

Happy Gaming!

 

Posted on

Author Musings: Gods of the First Pantheon – FREE download

Empires of Glory Free RPG DayThe First Pantheon

When Pyren and Menea created the original races, they soon chose the paragons of those races to help them maintain creation. Although the pantheon has grown significantly from its beginnings, the earliest and most powerful of these gods and their realms of control are:

Zyterus – Dragon God of the Sky. Legend states that Zyterus was the first of the pantheon, representing the dragons with his wife Evetia. Zyterus is detailed in Rcane’s Guide to Fantastic Races: The Metallic Dragon Descended (available now).

Zelgadyn – Dragon God of Magic. The youngest of the dragon gods, Zelgadyn focused on his planar ties while his parents began fighting. Finally, after perfecting his studies, he ended the civil war through his superior arcane abilities. He is detailed in Rcane’s Guide to Fantastic Races: The Metallic Dragon Descended (available now).

Evetia – Dragon Goddess of Greed. She once ruled with Zyterus and created all dragons, but was corrupted by Wenin. She led her followers in a war against her mate which nearly destroyed the world. She is detailed in Rcane’s Guide to Fantastic Races: The Chromatic Dragon Descended (coming soon).

Forej – God of Nature, Wood, Elves and Fae. Forej is the oldest humanoid god. He ascended before the elves and fae separated, and has traits of both. He is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Ridera – Goddess of Fire. Ridera was a human before her ascension. She was known for both her warm heart and her vicious temper, such as when she created the Sun Scorche Sea. She is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Download now in celebration of Free RPG Day 2017

Meliasuun – Goddess of Darkness. Originally, Meliasuun and her twin sister Daiasuun represented the balance between day and night. Meliasuun protected the other humans while they slept. Now, however, she has been corrupted by Wenin and serves a much darker purpose. She is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from

D3 Adventures).

Daiasuun – Goddess of Light and Healing. Daiasuun began as a human healer. She would help the other humans through their many trials. She treated sickness, poison, and prepared the dead for their journey to the afterlife. When Wenin’s influence began to show as Meliasuun embraced evil, Daiasuun also took on the aspect of redemption, never giving up on saving her sister. She is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Verenesh – Goddess of Knowledge and Magic, Keeper of the Planar Gates. Verenesh was raised among humans, but she has a touch of elemental blood in her ancestry. She outlived generations of her nearest kin and sought out Zelgadyn for instruction. With his guidance, she had taken magical ability to a far greater height, enabling planar travel. After seeing the potential for catastrophic events if left unchecked, she dedicated her life to defending the world from these threats. She was the last of the gods ascended by Pyren and Menea before the Godsfall. She is is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Kyzol – God of Earth, Smithing, and Dwarves. Kyzol was a dwarf prior to his ascension. He discovered the ability to heat metal and forge it into tools and weapons. He built the first forge and created the armor and weapons the dwarves used against their enemies. A few of these items still exist today, though most have been lost to time. He is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Lanat – Goddess of Air, Flight, Sky, and Birds. Lanat was an elf fascinated with the sky, whether that included perfect calm, gentle wind, or even fierce storms. She was also a devout priestess of Pyren. Her piety was rewarded and Pyren appeared to her, offering to grant any one wish. She requested wings like a bird. Pyren granted her wish, making her the first of a race of winged elves. Lanat soared through the air, always learning more about the world above where she was raised. She became a champion of the skies and fought those who would pollute or otherwise defile it with unrivaled passion. Pyren eventually raised her to godhood. She is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Caraj – God of the Sea, Water. Caraj was one of the first fisherman, but he was always curious what rested beyond the horizon. Eventually, he took his own small ship beyond the coast and into the wild ocean. He drifted for years, stopping on the islands he passed and resupplying his ship with fresh water and fruit. After a decade, the currents returned him to his homeland. He told his village about the wonderful things he had seen and the great natural treasures beneath the waves. He is detailed in Empires of Glory: The Gods of the First Pantheon (a free release from D3 Adventures).

Posted on

Introducing Rcane’s Guides from D3 Adventures

New from D3 Adventures, the new campaign supplement series, Rcane’s Guides.  We start out with a new set of races, The Metallic Dragon Descended in both Pathfinder Role-Playing Game compatible and Written for 5E.

Rcane’s Guide to Fantastic Races: The Metallic Dragon Descended

Dragons were one of the first creations of the gods. During the chaotic time of the Godsfall, these mighty creations had offspring that were humanoids. This tome covers the five metallic dragon descended, including new racial options, new magic items, new feats, and new spells. The descendants of the dragons are ready to join your campaign.

Available for Pathfinder Role-Playing Game and 5E Campaigns

Author: Curtis Baum
Editor: Marilyn Gerber
Artist: David Mallon
Layout: Christi Baum

Product ID: RGFR01
Price: $4.99

 

About Lord Rcane:

Lord Rcane is a powerful wizard who has spent his life studying the world around him. He is a silver dragon descendant who was orphaned when his parents died fighting a terrible red dragon. Now, he leads an organization that detects magical threats to the world and mobilizes to counter them. This unique 15th level wizard is ready to be a mentor or menace in your Pathfinder Roleplaying Game or 5E campaign.

 

About Rcane’s Guides:

The Rcane’s Guides are a series of options for use in your own campaign. They include new races, new feats, new spells, new magic items, new religions, and more! Each product focuses on a theme and includes all of the rules to immediately make use of them in your campaign. They also include examples of how these rules are used in the Empires of Glory campaign setting that serves as a binding area for many of the D3 Adventures products.

Whether you are looking for a new world or a few things to add to your own, the Rcane’s Guide series can help. These guides are for both players and GMs, and what content can be used at your game is entirely up to your group.

Posted on

Do You Know Curtis Baum?

Do you know Curtis Baum? Come inside for an introduction.

Today we take a look at Curtis Baum. He is easily the most prolific writer among the D3 Adventurers and it has earned him the title of Senior Line Developer. He has the helm on four product lines (Adventure!, Extras!, Romp!,  and Tangent!) with a fifth (Rcane’s Guides that are Pathfinder compatible and 5th Edition) on the way.

Curtis has been playing various role-playing games since he was a child. Initially starting with Dungeons and Dragons (boxed set), he quickly diversified to several different game systems.

His first published work was an internet fan collection which dated back to at least 1996, The Gallery of Magical Blades, where he contributed a holy sword. Since then, he has been a contributing author, author, and editor on over a dozen projects, most within the last 5 years. His list of credits is rather extensive, even before he started with D3 Adventures.

Today, he works from home and teaches his two daughters the fine art of gaming. He games an average of twice per week, including online. He currently plays Pathfinder, Shadowrun, and Dungeons and Dragons 5th edition. He organizes table-top gaming at Salt Lake Gaming Con, Salt Lake Fan X, and Salt Lake Comic Con in Utah, and attends several others.  He is always looking for a good game. His older daughter (Jean, and our next featured D3 Adventurer) is learning to drive, and going to community college full time. She is a GM in Pathfinder Society. His younger daughter just started learning to code HTML and CSS as a summer project. But she is really a ranger at heart with a great love for rabbits and cats.

Be sure to join us next Monday when we learn more about fledgling author; Jean Baum.

Posted on

Author Musings: The Godsfall

The newest (fifth) in a series from Curtis Baum.

Eventually, Pyren and Menea discovered the corruption that Wenin had caused. Wenin was responsible for the fall of both Evetia and Meliasuun. His influence caused the formation of the goblinoids, dark elves, and other dark races. His desire, however, was not yet sated. He wanted the ability to create new life of his own, and he needed Menea to do that.

When Pyren came to confront Wenin, the dark god was ready. Wenin eased the fears of his brother, and waited until Pyren let down his guard. Wenin attacked his brother from behind, slaying him with his mighty scythe. Pyren, one of the oldest of the gods, was the first immortal murdered, and at the hands of his own brother.

Wenin then sought out Menea. He tried to convince her to help him create a new world, a dark world full of pain, torture, and torment. Menea, however, sensed what Wenin had done to Pyren. She confronted him about the death of his brother. Wenin did not deny his actions, but tried to use his own jealousy as an excuse for fratricide. He had wanted everything that Pyren and Menea had and he tried to blame them for his actions.

Menea was furious. She forced Wenin from her Well of Creation and banished him from all known realms, including his own Pit of Suffering. Then Menea sealed the Well of Creation from within. She has not answered the prayers of her followers nor has she manifested in the world of Antaran since.

Wenin found himself alone and unable to affect the world around him. Although he still had power, he was unable to enter either his own realm or the rest of creation. He can hear the prayers of his faithful, but cannot grant spells or manifest in Antaran either. Legends state that he roams the realms beyond those known, waiting for souls to torture and constantly seeking a way to return to his Pit.

The world was not untouched by the Godsfall. Dragons, for example, had an entire clutch of eggs hatch as humanoids rather than their own kind. These beings would become known as the dracnee, or children of the dragons. They would form centers of trade and industry that were apart from the human and goblinoid empires that controlled the continent of Menron.

In the end, the first gods were lost to the world. Pyren, the God of the Sun, was slain. Wenin, the God of Darkness, was exiled and unable to return. Menea, the Goddess of Creation, locked herself in her own realm and has not been seen or heard from since. The world was now in the hands of the Pantheon, without supervision of the Elder Gods.

Posted on

Author Musings: The First Feuds

Empires of Glory 4 – The First Feuds

The fourth in a series from Curtis Baum.

 

Empires of Glory 4 – The First Feuds

Pyren and Menea soon found that they needed other gods to help them maintain their world. These gods were ascended from their mortal creations, and they had the flaws and personalities of their former lives. The new pantheon did not always agree and often their arguments were devastating. Some were even corrupted by Wenin and fell from their enlightened state.

The Sun Scorched Sea

The creation of the Sun Scorched Sea is the most dramatic change to the terrain of the world since Pyren and Menea first gathered the elements. In a single moment, the vast forests that ran through the center of the continent were destroyedAccording to legend, the cause of the event was a dispute between the young god Forej and the goddess Ridera.

Forej, the god of nature, the forest, and elves considered the massive forest through the middle of the continent of Menron to be his domain. Under his protection, the elves lived as a single unified race in their great forest cities. The area prospered and Forej grew proud of the creatures he was charged with protecting. However, he was also a great trickster and would tease the other gods incessantly. With the goddess Ridera and her short temper, he constantly provoked her.

Ridera was the recently ascended goddess of fire. Originally, she was a human who knew both the incredible benefits and terrifying devastation that flames could bring. She had spent most of her short life teaching others to respect the element rather than to fear it. However, she was known even in mortality for her short temper and burning rage.

Forej taunted Ridera about her lack of dedicated cities and devout followers. She had a church and worshippers, but he considered them inferior to his own noble elves and their vast cities. He even called her a fake and powerless god. After constant goading, Ridera rose up in fury and vowed to show Forej exactly what she was capable of. With a swipe of her hand, the proud elven forests were destroyed. The land was instantly raised hundreds of feet above the neighboring terrain. All vegetation, including the elven trees, died. The once proud forest was replaced by a harsh desert.

Most of the elves fled their homeland, separating into the different subspecies seen today. Those who stayed behind became the Sand Elves. Those who fled into the World Crown Mountains evolved into the Cloud Elves, the keepers of lore. The group who stayed in the forests to the east of the Sun Scorched Sea were the Forest Elves while their cousins that built cities along the borders of the human lands became the Vale Elves. Finally, some fled the land altogether, traveling down the river and to the sea, living as the Sea Elves.

The Dragon Civil War

The first advanced life created by Pyren and Menea were the dragons. The original two were the mated pair of Zyterus and Evetia and from them all dragons are descended. Their progeny spread throughout the world and found homes in a wide variety of terrains. These creatures were noble and honorable individuals who aided each other and the other races when needed, at least until Wenin got involved.

Wenin took the natural love of gold found in all dragons and amplified it in Evetia. He corrupted the matriarch of dragonkind, turning her into the goddess of greed. She quietly rallied as many of her children as she could to her cause, plotting in the dark.

When she was ready, she and her followers attacked Zyterus and the other dragons. Dragons across the entire world turned on their siblings, slaying their own kin and destroying entire clutches of eggs. Countless humanoid settlements were caught in the crossfire, leaving devastation across the globe.

Although a few dragons avoided choosing sides in the war, the vast majority were forced to side with one parent or the other. Although Evetia and her allies secured several early victories, they were unable to defeat Zyterus and his key advisers. Their retaliation was swift and brutal. It was not long before Evetia was forced to accept her defeat.

Zyterus refused to kill his own mate. Instead he forged a truce and established areas for his allies as well as her followers. Those who were able to avoid the war were also granted territory under the treaty. Although there have been rogue dragons that refuse to acknowledge the agreement, the violence between dragons has been greatly resolved. Evetia, however, is slowly biding her time while planning another attempt to conquer her mate and take his wealth and power for herself.

Posted on

Author Musings: Empires of Glory – The First Races

Empires of Glory 3 – The First Races

The third in a series from Curtis Baum.

Working together, Pyren and Menea began to create the world. They took the essences of elements and merged them into a great ball that could sustain life. Pyren formed the sun from a piece of his Disc of Light and it shone brightly upon the world. Menea opened a portal to her Well of Life and plants and creatures both flowed freely into the new planet. Plants covered the land and filled the seas. Animals crawled across the land, forming nests and beginning to multiply. The oceans were filled with all manner of fish and life thrived.

Wenin watched as his siblings formed the world and brought forth fabulous creatures. He observed that the brilliance created by the sun was causing many of the plants to wither and some of the animals to suffer. He approached his brother and sister with a recommend and compromise. He knew they would not let him bring his own creations to life, but he showed them that too much light and warmth was causing their own creations to suffer and die. He suggested that he could bring an essence of his own domain to counter partially the effects of the sun, allowing respite from the heat and allowing more life to thrive. After seeing his evidence, his siblings agreed. Wenin created the night, a period of time that he controlled without his brother’s influence.

Pyren and Menea then began to change the life that inhabited their world. First, they took the elemental cores that forged their planet and implanted them into reptiles, creating the great dragons and their kin. Then, they took apes and refined them into massive beings of intellect and power, the giants. They then refined the process into the smaller and shorter lived humanoids (elves, humans, dwarves, halflings, and gnomes.)

Pyren and Menea soon found that they had more creations than they could reasonably manage. They sought the greatest samples of their various creations and imbued them with wonderful powers. The pantheon began to form from all races and the authority over creation was divided amongst them. The elder gods had created helpers and gave them divinity.

What they failed to see was how Wenin was able to slowly corrupt all of their creations. He turned the hearts of some of the giants and dragons into cold greedy creatures. He tortured some of the elves, turning them into dark elves and orcs. Nothing his siblings had created was immune to the lure of darkness that Wenin provided. His influence even took a toll on the pantheon of gods themselves.

A clash between the powers of light and dark was brewing and the results would be devastating to the world.

Posted on

Author Musings: The First Gift

Empires of Glory – The First Gift

The second in a series from Curtis Baum.  The first Empires of Glory – Mythology – The Creation can be read here.

 

When Pyren and Wenin saw what their sister, Menea, had created they sought her aid in bringing their creations to life. Menea saw beauty in both of her brothers creations, but wanted to see what they would do with a living creature. She gave both of them a simple pigeon and asked them to change the bird into the most beautiful thing they could imagine.

Pyren took the small bird to his realm, the Disc of Light. He looked at the marble statues and grand columns that he had created. He considered the purity of his creations and the brilliance of the light that filled his domain. He held the pigeon in his hands and purified the gray coloring, cleansing it (in his eyes) of imperfection. When he was finished, he held a white dove in his hands. The dove, however, did not have food and eventually perished. Pyren was horrified with his lack of understanding of life and death.

Wenin took his pigeon back to his Pit of Suffering. Unlike Pyren, Wenin knew death very well. His version of beauty was a creature that not only survived but thrived when other creatures perished. Wenin took the pigeon and tortured it until it had lost most of the feathers around its head. He replaced the desire for seed with a desire for flesh. Wenin turned the pigeon into the first vulture and was proud that he had created something that could feed on the death and decay of other creatures.

When the gods returned to Menea to reveal what they had done, Wenin went first. His vulture, perched on his shoulder, searched around for carrion to feed upon, but found none. Menea was intrigued, but asked Pyren what he had created. Pyren held out his lifeless white dove, tears in his eyes for having not been able to keep it alive.

Wenin’s vulture swooped from his shoulder, plucking the dove from Pyren’s hands. Pyren and Menea both looked on in horror as the vulture devoured the dead dove. Pyren, in agony, collapsed to his knees. Wenin was filled with pride at his creation and couldn’t understand why his brother and sister were not equally impressed.

Menea took another pigeon and placed it in Pyren’s hands. She gently asked him to create another dove. Pyren choked back his tears and formed another dove for his sister. Menea had made her decision and agreed to help Pyren create a grand world on which they would place their creations. Wenin was furious that Menea had agreed to help his brother. As he left the Well of Life, he vowed vengeance.

Posted on

Author musings: Empires of Glory – Mythology – The Creation

Empires of Glory – Mythology – The Creation

At the beginning of time, three ideals took form: Order, Chaos, and Creation. These principles coalesced into the first gods, long before there was a world. The concept of Order called himself Pyren. Chaos became known as Wenin. Creation, the only female among them, formed the being called Manea.

The three gods originally withdrew from each other, creating their own realms as they deemed perfection. Pyren crafted the Disc of Light, a realm filled with brilliant energy and hope. He created beautiful white marble pillars and golden statues. However, he lacked the ability to imbue any of these objects with life and soon grew lonely.

Wenin formed a land of pure darkness. Within his Pit of Suffering, he created massive obelisks of basalt and statues depicting pain and agony. There was no light in Wenin’s realm; it was filled with an oppressive darkness that consumed everything. But, like his brother, Wenin grew lonely. He lacked the ability to bring his creations to life.

Their sister, Manea, had a different problem. When she created her realm, the Well of Life, she started with a spring of fresh water. From there, a plethora of small creatures sprung forth. Birds filled the air, fish filled the spring and surrounding streams, and animals crawled through the lush grass that filled the realm. Manea, however, lacked the artistic gift to make statues, pillars, or obelisks like her brothers.

After a countless amount of time, the lonely gods reunited. They each wished to share their creations with their siblings. Pyren brought his brother and sister to the Disc of Light. Manea was impressed with the beauty of the realm, but Wenin recoiled in disgust at what his brother had done. Likewise, when Wenin brought the gods to his Pit of Suffering, Pyren was horrified and Manea was intrigued.

Lastly, Manea brought Pyren and Wenin to the Well of Life. Both of the gods were impressed with the work their sister had done. Neither of them were able to imbue life into their own creations, and both sought Manea’s aid in making a new realm, full of beauty and life.

Manea considered the offers of her brothers and created a test for them. She gave each of the gods a bird to raise and reshape as their own. This test would be the beginning of the world of Antaran, the continents of Menron and Zaenteth, and the people and creatures that fill them.

GM Notes:

Realms are slightly different than planes. Where a plane is infinite in two dimensions, a realm is finite and less accessible. Details of realms will be released in Rcane’s Guide to Planar Travel, by D3 Adventures.

Pyren, Wenin, and Manea are powerful creator gods. They are not currently dominant religions in the world of Antaran, but the details of these gods will be released on the D3 Adventures website in the near future.

 

 

 

GM is Curtis Baum

Posted on

Guest post: Turning a Bat’leth Into a Demon

Turning a Bat’leth Into a Demon, by Chandra Reyer

A demon. A demon coming out of a portal was the assignment I got for a D3 Adventures supplement. I was being given a lot of freedom on this assignment, which is just amazing for an artist to get. I had so many ideas that went beyond the usual bat-winged, red skinned devilish demon most commonly depicted.

The title sounds like a magic trick, but for me as an illustrator and comic book artist, it’s just Wednesday. I’m not talking about drawing a bat’leth, that uniquely shaped weapon of the Klingons from Star Trek, and then turning that drawing into a demon. This was a real, metal bat’leth that had been used in stage fighting.

I had given the bat’leth to an actress friend of mine, who agreed that she would be a reference model for me in the future if I needed her. She didn’t specify for demonic purposes, but that’s what I needed. When I asked if she’d mind being a demon, she said yes immediately. Okay, maybe the affirmative was more enthusiastic and less PG than just “Yes”, but you get the idea.  Actors are great for models because they really get into the character. They do more than just pose in place. My demon had plans, ideas and an odd facial structure. My friend gave my demon intent, and some make-up which made her look less demonic, but like motion capture marking trackers would help me when it came time to make the face look less human.  What proceeded next was an hour of photography, improvisation, cardboard armor and what probably looked really insane to someone from the outside. That’s the best thing about being a fantasy artist, maybe an actor, too. The totally weird, un-glamorous things required to pull off something fantastic.

As an artist it’s important to never be a slave to any reference used. Yet, it’s equally important to use reference, because something an artist wouldn’t have thought of out of their head will come out of it. This painting became so much more than I had originally envisioned thanks to my friend.

All it had cost me was a Klingon weapon of destruction.

 

Qapla’!

 

Art covers coming soon from Chandra Reyer at Greystone Studios to D3 Adventures also include: