As you know, D3 Adventures has been pushed back in my life priorities for many reasons, all of them excellent and realistic. But, that does not mean that things are not moving forward. I have locked down my current “focus”, or rather foci, for projects moving forward and here are the updates for those:
Bum, bum, bummmmmmmmm
Okay, so not so dramatic. But I do have good news. Negotiations with the “as-yet-unnamed” company are finished. We are just waiting on contracts to be written and signed and I am working on the art order for the dungeon. All of the art is being created at once by this company and some of the finished art will be completely redid. The goal being to raise the bar on the entire product. The current maps will remain as is, though they still need to be labeled/numbered as appropriate.
So, what does this mean? It means that the ID will be co-published through the “as-yet-unnamed” company while D3 retains the IP. This also opens the door for future development of the ID and other benefits I can’t discuss as yet. For backers, this changes nothing other than the guarantee of a quality product beyond the capabilities of D3 by ourselves.
Continue reading D3 Adventures Updates