Today, I want to talk about our future plans for Universal Pool System. We have a lot of great settings and mini-campaigns lined up for development after the initial release. Here’s a brief synopsis of each:
We have an Urban Fantasy setting, in which the Players can take on the role of arcanists who try to prevent the public from learning of and being harmed by the supernatural world. Or if you’d rather, your character can try to lift the veil and make the public aware of what happens in the shadows, or if you’ve a darker bent, even tear asunder the division between dimensions!
We have a war-torn Space Opera setting, where the Players could be agents of the government, trying to keep the next war from breaking out; or explorers, expanding the boundaries of known space. Or Players can be neither, just trying to survive and turn a profit.
And we have two adventure path campaign ideas that may grow into a larger setting together, or might remain separate. One is an Arabian Nights style adventure path where an ancient prophecy could hold the key to freeing the land from its harsh masters. The other is a late stone-age setting in a land of perpetual winter, where the players take on the roles of both members of a tribe, as well as the whole group playing the tribe itself, and try to not just survive, but thrive!
Comment here, or on the D3 Adventures Facebook group, and let us know which setting(s) you find most intriguing, and you just might get some more detail in a later Ramble.
This week, I’m turning the contributor spotlight on the Chief Creative Officer of D3 Adventures, yours truly:
Paul Caughell started gaming at the tender age of 9, with Advanced Dungeons and Dragons. He never settled permanently into any one system, picking up anything he could afford and trying to force it on his friends. He began writing for publication in 2010, with the Herbalism in the Kingdom of Tursh book for D3 Adventures, which wasn’t published until much later. His first published work was the Tangents: The Barrow Mound adventure. His work on the Universal Pool System, and other ideas, led Jason Yarnell to promote him to the Chief Creative Officer position in 2014, overseeing the development of new lines at D3 Adventures.