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An updated “Night Sky Map”

So, as we revise the Atharian Magic, I have been going through the seals and we have found that some of the constellations just did not match up to the descriptions. We thus decided to update some of the Seals so that their constellations more closely matched the seal descriptions. I also wanted to adjust the sizes and make the constellations a little easier to pick out. Then I added some extra, random stars “because I could.”

There are three seals whose artwork will need to be updated; those seals are missing from the image below, so obviously I will be updating this again once new artwork is completed.

I give you the Kamarathin Night Sky, 2.0

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Just thought I would share this – the Night Sky of Kamarathin

As I was going through Chapter 4, and trying to get acquainted with the Mythos of the world of Kamarathin, I decided I needed to make this.  Still mostly doing minor edits and reading, reading, and re-reading, so this is my first actual ‘production’ for the revision.  Probably needs an actual artists’ hand to make truly awesome, but I thought it might be useful and neat 🙂

The inner, grey circle shows what would be visible in the night sky at new years, or during the ‘month’ associated with the Ramiel seal. Then as the world revolves around the sun, the stars in the sky would rotate counter-clockwise (it seems counter-intuitive, but if you look at our own skymaps by month, each constellation moves towards the eastern horizon.) Ramiel would be visible in the sky for about half of the year, low on the horizon to the east during spring, then low on the horizon in the west during fall. And each constellation would be in the northern sky during their ‘month’ or whatever.

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Revised Religion

Hello all,

What started as a simple revision of the Aigulf religion has now blown up to include expansion of all the religions within the Kingdom of Tursh. The added info will include much more detail about the formation of the religions, their focus and goals as well as possible revision of the actual profession packages. For example, the Druid package will be getting a complete makeover as the current one is still too much like the ‘Treehugger Druids’ that people have come to expect and not in line with the historical druids that I had wanted.

It is very much looking like the revised version of ‘Kamarathin: Kingdom of Tursh‘ will be a significantly larger book than expected.

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Revision Continues

Hello all,

Today I am working on Chapter 5, adding in the changes that will affect the fundamentals of creating a character in the Kamarathin setting. Nothing terribly drastic, but drawing it more in line with the ‘Low-Fantasy’ feel that I had originally intended. First on the editing block are the Aigulf, the most significant change will be in their religion. The Choir originally written, was set to a traditional God/Priest setup in the text and then the mechanics went in a different direction, focusing on the spirit based mechanics. I’m correcting that by bringing the ‘fluff’ inline with the mechanics and making sure everything lines up with the upcoming book on Spirits and Religions (written by me). In addition, I’m working to make sure that the base material lines up with the ‘Healers Grimoire‘ that will soon be released, written by Paul Caughell.

In other news on the revision front, our own Josh Thompson will be tackling the updating and revision work on the Atharian magic system (you will see a reduction in power among the Seal optional talents among other changes, corrections and updates) and Tracy Safran will be going through the entire book, making sure that continuity is maintained and corrected.

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Revising Kamarathin: Kingdom of Tursh

Hello all,

Starting on Monday I will begin the revision of ‘Kamarathin: Kingdom of Tursh‘. There’s a lot of work to do as I clean it up, correct unfortunate mistakes, convert over to 6th Edition of Hero System and add more art.

I’d love to hear about anything that you found confusing, felt needed more detail or anything you felt was left out of the original that absolutely should have been in there.

So post your comments and let me know.

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Website Is Now Open

Alrighty then! The D3 Adventures website is now open for your viewing pleasure. We have a lot going on in preparation for the summer of 2013 and this is just one step along that path. Everything from re-branding the company, moving to a near total digital release format, opening a brick and mortar game store and coffee shop as well as an online store and the hopeful release of the revised ‘Kamarathin: Kingdom of Tursh‘ for 6E and the ‘Herbalists Grimoire‘ this year.

We have a fancy new logo, a new cover design, and a new Facebook page. So come on in, take a look around and get ready for some interesting and wonderful posts from our authors and other such creative peeps as time goes on.