The bane of dungeon masters everywhere. The party takes interest in what was, until that moment, a minor NPC. Now suddenly they are stalking the person, asking one hundred questions, and putting more into the encounter than you ever dreamed of. The best part, they are bringing to life some role-playing that you thought was thrown by the way side. Only you don’t have a clue what to put together.
The best part of Extras! They are inexpensive NPCs that are all ready for you, including motivations.
Take, for example, Zanat from the Extras! Unusual Townfolk (for both 5E and Pathfinder). He is a conman on the run. He appears to be a powerful wizard. In truth, he uses magic items and his own minor capabilities to enact this illusion. His various schemes involve performing and selling “magical elixirs” to rich merchants and adventurers. Although he is hiding from the regional guards, he may take an interest in any strangers to the village.
Is your campaign a bit “taller” than that? In our Extras! Mythic Giants (CR 15 to 20) for Pathfinder, Nernuk is the oldest of the leaders of the Imperium Gargantum. He joined the cause of Karakanos in hopes of establishing a lasting empire for all giants. He has seen the destruction caused by the advance of humanoids for over three centuries and has decided to strike back. Karakanos gives the old stone giant hope where previously there was none.
Now, for the deal… all of our Extras! are 50% off through the rest of Cyber Week from our website.